Monday, 24 February 2014
Bike Concept
This is my concept for the motorbikes that the police force use. Like the car, it is a futuristic take on the bikes that were use in the film.
Car Concept
This is my concept for a drivable car in the game. It is designed as a modern interpretation of the Lola T70 that was featured in the original film.
Room Concept
This is my concept for the living quarters of the city. it is very sterile and devoid of character, with the only furniture being a bed that can be retracted into the wall when not in use. There is also no door, as there is no privacy in the city as everyone is under constant surveillance. On the wall is a screen that displays an image of the Deity OMM 0910, which, like in the film, is there to encourage the population to work harder and contribute to the society.
Desert Concept
This is my drawing of the desert that the player will start the game in. It is based off the final scene of the film where THX emerges from the tunnel into this environment.
City Concept
This is my concept design for an area of the city. In keeping with the original film the architecture is brutalist and designed to be functional rather that aesthetically pleasing.
Robot Concept
This is a drawing of what the robot police will look like in the game. I tried to take the original design from the film and update it to be more futuristic.
Weapon Concept
This is an idea for a weapon that the player can use. It is a machete that has been fashioned from scrap metal that THX found in the desert.
Character Concept
This is my concept drawing for the main character of the game THX. This is THX after years of living in the desert wasteland that he escaped to at the end of the film. His uniform is tattered and dirty and his skin has darkened after being in the sun for the first time after spending his entire life underground.
Framework
Framework:
- · Mechanics
The game will feature non-linear
exploration, stealth and fighting mechanics. The player will be able to
negotiate the environment in numerous ways, for example using vents to bypass
enemies. The player can either use stealth or combat or a combination of both
to complete the objectives. As the city is controlled by a central surveillance
network, the player will gain the ability to hack into the network, which will
help in the traversal of the environment and fighting enemies.
- · Dynamics
The way the player plays the game and the
order in which they complete objectives will affect the story development.
- · Aesthetics
The games visual style will follow that of
the film, but the technology in the world (computers, vehicles etc) will be
updated to make the game feel more futuristic, for example the original film
featured 60’s technology such as CRT monitors, whereas the game will have
futuristic holographic displays and such.
- · Suitability
The game will feature combat which will
probably make it unsuitable for young children, however most of the combat will
be against robots and as such there will be no blood or gore. Aside from
violence there are also adult themes such as sex and drug use which would not
be suitable for young children.
- · Legal and Ethical considerations
As the game is a sequel to a film there are
the obvious copyright considerations to make before the game can be released.
As the game follows the story of the main character from the film, it may be
difficult to obtain the rights to use the actor’s likeness. As there is a lot
of sci-fi based media out there it is also important to make sure that no
content in the game could be seen as copied from other properties.
- · Ethical issues (Race, Gender, Religion, Sexual)
For reasons that are not explained in the
film, the majority of people that live in the city in THX are white, and this
may alienate non-white people as they may feel they are not being represented.
As all members of this society are treated as equals I do not foresee any
issues involving gender, this is enforced by the fact that both men and women
have shaved heads and wear the same clothes.
The system of control that the society has
over the people is based on a singular deity. Hans Memling's Christ
Giving His Blessing (1478) is
used as the visual representation of this deity. As such some Christians may
perceive this negatively.
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